
We're currently shading our character for a specific lighting and camera angle, but in VFX your character needs to work from all angles and in all lights.

While this works well for our shot, this isn't how you'd do it in a professional VFX workflow. Lighting affects the shading a lot, and I find it to be useful to have the lights set up before I start my shading. Worst case, you wasted a few minutes and best case your shot looks more interesting. For this project, I liked the neutral look for the lighting, but adding a bit of color helped to sell the shot.īefore you make the colors too subtle, experiment with really saturated colors for all the different lights: Key, Fill and Rim. Even if you're going for something more sterile, adding a tiny amount of color will make the shot feel more interesting. Adding color to your lights will make the shot more interesting.
